Must be built on Desert (including Floodplains) without Hills.Īll Builders can build 1 extra improvement. Must be built on a Hill adjacent to a mountain. +2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains). Must be built on Desert or Floodplains without Hills. Must be built on Grasslands or Plains adjacent to a Campus district with a University.Īwards 2 randomly-chosen free technologies. Patronage of Great People costs 25% less Faith.ĭistricts in this city provide +2 Great Person points of their type. Must be built on woods adjacent to a Holy Site district with a Temple.Īll Apostles you create gain the Martyr ability in addition to a second ability you choose normally. +1 Food and +1 Production for each lake tile in your empire. +1 Amenity from entertainment for each lake tile within one tile of Huey Teocalli. Must be built on a lake tile adjacent to land. Missionaries and Apostles can spread religion 1 extra time. Must be built on flat land adjacent to a Holy Site district. Your Trade Routes from this city get +2 Gold for every bonus resource in this city's territory. Must be built adjacent to a Commercial Hub district and adjacent to Cattle. Must be built on a Coast, adjacent to land and a Harbor district with a Lighthouse. Receive boosts to all Ancient and Classical Era technologies. Must be built on flat land next to a Campus district with a Library. +2 Amenities in each city in your civilization. Must be built on flat land adjacent to an Entertainment Complex district with a Stadium. Must be built on flat land adjacent to a city center.Īll tiles in your civilization gain +2 Appeal. Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched the Enlightenment civic.ĭoubles Tourism output of Seaside Resorts across your civilization. Must be built on the Coast, adjacent to land and a Harbor district. The Colosseum's Culture and Amenities are extended to each city center within 6 tiles. Must be built on flat land adjacent to an Entertainment Complex district. +1 Production to all Rainforest tiles for this city. +2 Culture to all Rainforest tiles for this city. Must be built on flat land adjacent to a Theatre Square district.Īwards 1 free random Atomic Era civic boost. Must be built next to a river adjacent to a Commercial Hub district with a Bank. Provides the same defensive bonuses as the Fort improvement. Must be built on Hills adjacent to an Encampment district. not started in the Ancient era), then certain Wonders may be automatically removed from the game.īelow is a comprehensive list of all Wonders currently in the game, their requirements (both tech/civic-wise as well as placement-wise), their Production costs, and their effects. Lastly, if a game is started in a later era (i.e. This amount is always static and does not change based on time, meaning older Wonders can be built quickly if they haven't been built elsewhere. Third, Wonders require a set amount of Production before they are finished. When they are placed, whatever resource or improvement that was previously in that place is removed, but a road improvement is created on that space. Instead, Wonders are built on tiles and always have a specific requirement for where or next to where they can be placed. Second, a Wonder cannot be placed anywhere for, unlike previous games, they are not built inside a city center. First of all, a Wonder requires either a specific technology or civic before construction can begin. In order to build a Wonder, certain requirements must be met. In addition, unlike Civilization V, if multiple players are building the same Wonder, those who lose the Wonder race are no longer compensated with Gold, they simply lose out on the Wonder and all the Production they put into it. Only one instance of each Wonder can be built in a game, unless the city which host the Wonder is razed, which then allows any player to then build that Wonder again. While non-essential to victory, Wonders provide special bonuses that are generally otherwise unattainable whether in its unique benefits or the quantity of its benefits. Like previous entries in the series, Civilization VI hosts an expansive list of World Wonders that players can build.
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